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Danel Sánchez

Technical Artist ( 3D Artist / Developer )

As a Technical Artist, I serve as the crucial link between digital artists and software engineers, ensuring smooth implementation and optimization of visual assets in games and applications.

While my expertise spans game logic development and 3D animation, I specialize in pipeline optimization and custom tool development for DCC applications like Maya or Blender and game engines like Unity.

Here's where I share highlights from my career path and feature some of my favorite freelance projects.

My Career

My Clients

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