2019-2024

XPERI / Tobii

About

This is my most recent position. During my time working for XPERI, and later on for Tobii, I worked as a Technical Artist building and maintaining an automatic character creation pipeline.

My efforts included:

  • Led development of 3D asset pipelines and full-body scan auto-retopo and rigging solutions.
  • Architect and maintain automation systems for synthetic data generation.
  • Setup of automotive scenarios for ML Data Training: In-Cabin Driving, Safety, Drowsiness and Object Detection scenarios.
  • Engineered a scalable and automatic character rigging system applied to 1000+ unique characters featuring interchangeable deformation and animation systems and modular character features and attributes.

Public Coverage


Technical Details

PyMEL

MEL

C#

Pytorch

Maya

Blender

Unity

ML

Gallery

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