XPERI / Tobii 2019-2024

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This is my most recent position. During my time working for XPERI, and later on for Tobii, I worked as a Technical Artist building and maintaining an automatic character creation pipeline.
My efforts included:

  • Led development of 3D asset pipelines and full-body scan auto-retopo and rigging solutions.
  • Architect and maintain automation systems for synthetic data generation.
  • Setup of automotive scenarios for ML Data Training: In-Cabin Driving, Safety, Drowsiness and Object Detection scenarios.
  • Engineered a scalable and automatic character rigging system applied to 1000+ unique characters featuring interchangeable deformation and animation systems and modular character features and attributes.
  • EngineIn-House Engine / Unity
  • StackPython / MEL / C#
  • ToolsIn-House Tooling / Maya / Blender / Wrap3

Public Projects Coverage

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