XPERI / Tobii 2019-2024
MainThis is my most recent position. During my time working for XPERI, and later on for Tobii, I worked as a Technical Artist building and maintaining an automatic character creation pipeline.
My efforts included:
- Led development of 3D asset pipelines and full-body scan auto-retopo and rigging solutions.
- Architect and maintain automation systems for synthetic data generation.
- Setup of automotive scenarios for ML Data Training: In-Cabin Driving, Safety, Drowsiness and Object Detection scenarios.
- Engineered a scalable and automatic character rigging system applied to 1000+ unique characters featuring interchangeable deformation and animation systems and modular character features and attributes.
- EngineIn-House Engine / Unity
- StackPython / MEL / C#
- ToolsIn-House Tooling / Maya / Blender / Wrap3
Public Projects Coverage
Some images were modified to remove identifiable data